SceneOps : Populate model and landscape in 3ds max

sceneops

SceneOps is a new plugin for 3ds max by Dutch artist Richard Richter designed to make modeling, texturing and populating landscapes easy. It consists of 3 modules for modeling and mapping terrains, scattering objects, creating uv-mapped roads, placing random traffic along a motorway, etc. You can create vast mountains or smooth deserts, quickly paint material id’s onto your surfaces and render out blend materials to smoothly blur between them and you have a customizable library to place a lot of objects onto the surface of another object.

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