DMM simulation plugin for Maya and 3ds max

dmm plugin for maya and 3ds max
DMM
is a plugin for Maya and 3ds max to create stunning Destruction and Deformation Animations in seconds with quality output. With DMM’s advanced simulation technology fully integrated with Maya and 3d studio max you can take advantage of features such as fields as well as keyed kinematic movements. Imagine building a character rig that has DMM flesh that moves in response to kinematically driven bones, or a railroad trestle where the timbers flex and crack under the weight of a passing train. Use your imagination to create animations with DMM with subtle effects that are impossible through manual animation or simple fracture/shatter scripts.


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Creating Realistic Grass tutorial in 3ds max

realistic 3d grass

A simple Tutorial to Create Realistic Grass using 3DS MAX 2011. During the course of this tutorial you will learn the various options of 3DS Max’s Hair and Fur Modifier (WSM). The grass you’ll create will look great from a distance and more than decent in those highly coveted grassy close-ups.

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Luxrender 0.8 RC3 is out now

luxrender
The latest version of LuxRender, v0.8 RC3 is now available. This is likely the last release candidate, with a final release on the way soon. Amongst some of the new features in v0.8 are improved hybrid CPU/GPU rendering, faster micro-displacement rendering, support for STL meshes, and many other improvements and bugfixes.

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GrowFX 1.6 from Exlevel

growfx 1.6

GrowFX is a 3ds max plugin for creating and animating tree, plants and flowers. With GrowFX 1.6 you can now save and open model presets, use vertex color option in surface distributor to use vertex color as part of distribution density. Complete support for 3ds max 2012 and 3ds max design 2012 is available. You can Now scale objects used in Instanced geometry, and they will also be displayed in the scaled form in the resulting model

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LumenRT for SketchUP coming soon…

lumenRT for sketchup

LumenRT is a realtime rendering engine plugin for Google Sketchup. You can create stunning visualizations for architectural projects in real-time 3D with photorealitic illumination. With LumnRT architects and visualiser no longer have to choose between high quality images and real time visualization. You can simply walk or fly through your designs and experience the true quality with interactivity. Apart from this you can export you scene to a self executable package and can visualize it without requiring additional softwares.

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FurryBall 1.3 GPU realtime renderer for MAYA

furryball renderer for maya
FurryBall is an interactive renderer which helps you render in realtime with the power of your GPU within Maya..unfortunately it does not have support for 3ds max yet. With furryball renderer there is no more time-consuming exports and waiting and tuning in new applications…You dont need to wait for minutes now with furryball you can count in seconds. You can see your render in real-time with bumpmaps, textures, soft shadows, reflections and refractions,ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. FurryBall is about 30-300x TIMES faster than CPU renderers on regular Graphics card.

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3D Film Factory Launches 3D Production Company

3d film factory

3D Film Factory launches new production outfit made up of veteran stereographers.

 In response to the growing demand for stereoscopic 3D productions, the 3D Film Factory, the leader in professional, affordable 3D camera rigs, has launched a new division “3D Production Pros.  This new entity will be focused solely on stereoscopic 3D production services, including full-service production from concept to exhibition, 3D commercials, 3D features, 3D documentaries, stereographers for hire, 3D camera system rentals, specialty 3D camera support, and of course, 3D post-production and exhibition.  You can visit them online at www.3Dproductionpros.com

 In just six months we’ve provided stereoscopic  services to clients in Africa, Peru, Canada, Costa Rica, DC, Miami and LA for some very important 3D projects, said company director of operations Shawn Gilmore.  Our clients are mostly referral and repeat.  They’re thankful to have us aboard because we’re very good at what we do, and we’re inexpensive.  I think its because we love to shoot 3D.  This new division gives us a chance to focus and grow that segment.  Right now there’s just so many shooters claiming to be stereographers out there its scary.  Honestly, most know just enough to be dangerous.  They’re doing more harm than good to the industry.  We want to change that.

At a time when so many claim to be stereographers, but few actually deliver, the 3D Film Factory’s veteran stereographers are genuine World-Class experts.  Each 3D tech has almost a decade of hands-on 3D filming and production experience.  Over the last several years the company has shot for dozens of clients and fortune 500 companies Worldwide.  Simply put they’re some of the best.

"Our life’s work has been trying to capture the relationship between humans and nature in extreme environments, said world renowned documentarian Damon Foster, of Foster Brothers Productions. So when came time to shoot alligators in 3D, in Africa, we knew there would be no second chances.  We knew we needed a crew with the experience and equipment to get it right the first time.  Thats why we choose the 3D Film Factory for our productions.  Their stereographers became key members of our team, because they proved themselves to be perfectionists in their trade."

 The 3D Production Pros have the expertise, experience and equipment to succeed.  The company’s stereographers have mastered HD-3D shooting, including camera selection, gen-lock issues, 3D re-lighting, creating the perfect alignment, 3D rig set-up and usage, shooting ratios, unique/comfortable 3D image creation, setting up easy post workflows, and all the other minute details that create superior quality 3D and make the production a pleasant experience.  

One of our high-profile clients decided to shoot a 3D film.  Lucky for us someone referred the 3D Film Factory, said Jeffrey Durkin, a director/producer with Breadtruck Films. We’re extremely happy we went with them.  Instead of trying to limp through the 3D process by ourselves – it was a huge success.  They were easy to work with, professional and most of all, our client was very impressed.

The mission of the new 3D production unit is to assist clients in creating unique, memorable 3D images that are comfortable for viewers and ultimately serve the story.

About 3D Production Pros

3D Production Pros is the latest addition to the 3D Film Factory, a leader in professional, affordable 3D camera rigs and real-time 3D viewing solutions.  The 3D Production Pros provides stereoscopic 3D filming services for clients around the globe, in all types of environments.  Stereoscopic services include;  full-service production from concept to exhibition, 3D commercials, 3D features, 3D documentaries, stereographers for hire, 3D camera system rentals, specialty 3D camera support, and of course, 3D post-production and exhibition.  Former clients include ESPN, NASA, Disney, HD Cinema and Discovery.   For more information visit www.3DProductionPros.com

ArchInterior Vol 23 from Evermotion

archinterior vol 23

Archinteriors vol. 23
Evermotion has released its new Archinterior vol 23 which consists of 10 fully textured scenes with professional shaders and lighting ready to render from Archinteriors vol. 23. This collection has a great variety of interiors with baroque and rococo style.

All scenes are prepared for vray 1.5 with 3dsmax 2008.

Postproduction PSD files included.

Recommended system specification: quad core with 8GB of ram and 64 bit system.

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i3DTutorials™ releases “Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline ™

zbrush
 i3DTutorials™ announces their latest training product for the Unity game engine, “Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline ™". This new offering from i3DTutorials™ teaches the advanced concepts and production workflows needed to create triple AAA next-gen games with the powerful Unity3D engine. The latest i3DTutorials offering of high end training for the Unity engine covers the production pipeline workflow between Unity, Autodesk Maya, and Pixologic ZBrush. Discover production workflows, techniques, tips, and tricks designed for speed, ease, and efficiency. Learn how to create low poly realtime assets for games through the eyes of an artist, while also adhering to technical restraints that are crucial to developing proper and efficient geometry. Integrating ZBrush into your workflow, considered by many as a crucial component of game production pipelines in today’s industry, learn and understand how to take advantage of the raw power of ZBrush to import models from Maya and sculpt them to create high resolution objects that can be used to create stellar graphics for your Unity productions. Data asset exchange, the process of moving and piping data from one software environment to another, is also covered, showing you how to successfully get your models across all of these powerful pieces of software easily, efficiently, and painlessly. Addressing the need and demand for professional Unity3D training, “Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline ™” teaches the techniques needed to truly take advantage of the power of the Unity3D engine and bring  your games to life- in AAA next-gen quality.

NOTE: To celebrate the release of this incredible training product, we are making an irresistible offer- For a limited time, buy Next-Gen Game Development with Unity volumes I & II and get 40% off of volume II! This discount also applies if you have already purchased volume I at any time in the past! Hurry as this is a limited time offer, and once it’s done- it’s done.

For more information about “Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline ™”,

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VrayPattern for 3ds max – Vray

vraypattern
The new plugin
VrayPattern for 3ds max allows to periodically multiply geometry without additional memory consumption.
As a sample you can use any tiled geometry (or those with unobtrusive joints)
VRayPattern allows curving geometry of any surface. The plug-in works in similar way as displacement map. However, displacement map can only use raster or vector maps of pattern to cover the surface of geometry, VRayPattern can use any of the original geometry for propagation.

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