Download Oloneo PhotoEngine HDR

photoengine

Oloneo’s Photo Engine is a new image processing software that offers controls to perform HDR and Noise reduction, as well as being able to control lighting and exposure.

Oloneo are inviting photographers to download this beta release and trial before it reaches final  production stage. This means you can download and use the software for free, but there may be bugs. The question is – is PhotoEngine really as good as they say and, although free, would you want to waste time debugging or is it ready to impress?

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Tutorial : 3D Displacement with Mental Ray

displacement 3ds max

Learn the tricks involved in 3d Displacement Shader in 3d Studio Max mental ray. Mr.Bluesummers has explained the mental ray’s 3d displacement possibilities which could enable you to generate perfect displacements….

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Video Tutorial to create Foam using Dreamscape

dreamscape foam

Check out the Video Tutorial to create using Dreamscape plugin for 3ds max. In this tutorial you can go more in depth taking a look at the foam generation.You can see how to generate it, how to export it as a bitmap sequence, how to control every single parameter to change its look. We’ll see how to add it to the shader, and how must be or not be used the map to have the right final rendering.

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Useful Maxscripts

Here are some useful Maxscripts released lately,

AvizStudio Tools – ATiles
atiles
ATiles is scripted 3ds Max plug-in for quick creation of paving surfaces, brick walls, roof tiles, fences and other repeatable objects for architectural visualizations. Please note that it is a very useful and handy plug-in for 3ds max.

Download link…

Cline 2.05
Cline is an advance line drawing tool for 3ds max. Conventionally you can simply draw lines/splines with a single viewport without panning the screen. With Cline you can draw splines with Pan, Zoom and Arc Rotation.

Download link…

Di-O-Matic Releases the Next-Generation 3D Facial Animation solution

maskarad

Montréal,  Canada,  July 14th, 2010 – Di-O-Matic,  Inc., a leading developer of 3D character animation software and plug-in tools today announced Maskarad, a new ground-breaking automatic markerless facial performance motion capture software. The Maskarad v1 software is expected to begin shipping in fall 2010 for US 1499$.

With Maskarad, 3D artists only need a simple video file featuring an actor performance to create lifelike facial animations. Maskarad automatically locate and track facial expressions and mouth movements. Before Maskarad, realistic 3D facial animation was limited to only a few high-end projects. This was due to the expensive motion capture hardware and laborious post-processing involved either directly or through outsourcing.

 "I’ve tested and used a lot of 3rd party software in my years of production on some of the best games of all-time like Bungie’s Halo3, Ubisoft’s Spinter Cell and Prince of Persia to name a few" revealed Jonathan Abenhaim, senior freelance character animator. He continues: "My hat goes off to the team over at Di-O-Matic for nailing it with Maskarad!…..It’s insanely simple, it output results in a fraction of the time it used to take me to produce facial animations."

No messy or cumbersome face markers setup, no time-consuming post-processing and no expensive dedicated hardware is required. Maskarad quickly output facial animation data ready to be used in your favorite 3d applications including 3ds max, Maya, Softimage and MotionBuilder.

Maskarad is a markerless motion capture technology that literally puts motion capture on the animator’s desktop. You can shoot a video right at your workplace using a webcam or inexpensive digital camera and have it converted to 3D facial animation data in minutes.

For a full list of all the features planned for Maskarad and video-demo of Maskarad, please visit the product information page at: http://www.di-o-matic.com/products/Software/Maskarad/

Pricing and Availability

Maskarad is currently in development and is expected to begin shipping in fall 2010. Pricing is US 1499$ for a full commercial version (protected with ALPServer, Di-O-Matic licensing system with floating license options), and comes with one year support.  For all pricing and support services visit: http://www.di-o-matic.com/products/

About Di-O-Matic, Inc.

Established in Montréal in 2000, Di-O-Matic, Inc. develops high-end character animation software and plug-in applications for professional 3D animation artists and production studios all over the world. With globally renowned customers including: Activision, Boeing, Blur Studios, Capcom, Disney, RockStar Games, SEGA and Ubisoft, Di-O-Matic software has been used to enhance and animate CG characters like: Batman, Garfield Spider-Man, SpongeBob SquarePants, Mickey Mouse and many more.   www.di-o-matic.com

TimelineFX : Particle System application

timelinefx

TimelineFX is another Particle System application similar to Particle Illusion. The software allow you to create particle effects such as explosions, smoke, fire, water, steam, bubbles, etc. It can export the effects as static animations onto sprite sheets, animation strips or image sequences in PNG format. A full range of properties are available to fine tune all of the particle effects you create for your games. Change how particles are drawn on top of each other with an additive blend mode. Adjust how each particle’s colour changes over time, plus, change angle, emission, particle shape settings and much more. All accessible with an easy to use interface, just adjust settings with a few clicks and instantly see your changes in the preview pane.

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Xsens improves motion capture accuracy

xsens

Xsens Technologies B.V., the leader in professional 3D tracking systems, today announced the general availability of its KinematicCoupling (KiCTM) algorithm in its newly released software suite MVN Studio 3.0 for professional grade human motion capture. Xsens MVN will be on show at the SIGGRAPH conference (July 27-29, 2010) in Los Angeles at booth 839.
The KinematicCoupling (KiCTM) algorithm is the latest addition to the advanced signal processing suite developed by Xsens for processing inertial sensor data (accelerometers, gyroscopes, magnetometers) to accurately capture motion in 3D. Until now, successful adoption of inertial sensor technology for human motion capture was hindered due to the fundamental dependence on the Earth’s magnetic field to provide a sense of horizontal direction (heading) for long term measurements, much like how a compass works. The patent pending KiC algorithm – the culmination of years of research at Xsens – solves this problem by taking a new approach, with the landmark result of total immunity to magnetic distortions when estimating full 3D joint orientations. “Using KiC, it is now possible to accurately track movement in environments with significant amounts of iron, like large steel beams, ferroconcrete floors and radiators,” says Per Slycke, CTO of Xsens.

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Convert Vray Scene to MentalRay

mental ray interior
There are several ways of converting Vray scenes to Mental ray but no full proof method as of yet..alot of tweaking is always required to do the same. Learn from Jamie Cardoso who has written a nice tutorial explaining the way to convert vray scenes to mental ray scenes. Very useful tips explained.

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Anime Studio 7

anime studio 7
Smith Micro Software have released the latest version of their 2D animation application Anime Studio 7. New features include: physics simulation with 2D objects (uses attributes such as density, gravity, friction, and springness), make 3D objects from 2D vector layers, animate curves with precision tools, etc. More at

 SmithMicro.com.

Shaderlight for Sketchup from ArtVPS

shaderlight
Rendering solutions provider ArtVPS has announced plans to launch Shaderlight for SketchUp, an interactive rendering plug-in that will enable users to easily create photorealistic images from Google SketchUp and SketchUp Pro. A beta version of the software has been released today and is available as a free download.

www.artvps.com

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