100 3ds Max Particle Presets

3ds max particle
Allan McKay who is a VFX and 3ds Max master has created over 100 PFlow presets that ship with Max. There are a varieties of particle effects for Air, Earth, Fire, Water and various other Logo effects. These are very helpful presets for any artist by which it eases you hard work to setup these particle effects.

YouTube Video : http://www.youtube.com/watch?v=40NMubOnijM
Download Link : http://area.autodesk.com/blogs/garyd/over_100_free_particle_flow_presets

Bevel Works 1.5 plugin for 3ds max

bevel work for 3ds max
A&G Tool Company
has released its updated  plugin to Bevel Works 1.5.  Bevel Works 1.5 allows you to create professional Bevels for production needs to create logo/text work. Bevel Works is a scripted plugin for 3ds max 2012 and above. Below is the new feature list.
-   Bevel Outline :  Easily offset your bevel from your editable splines. A must have for creating accurate logos and text.
-   Detach to Objects :  Quickly detaches letters/shapes into separate objects, assigns random wire color, and centers their pivots.
-   PB Quads : Turn any Bevel Works object into clean subdivided quads! Great for deforming or bending your beveled type or logos!

Read More : http://www.agtoolcompany.com/ag2/2014/02/17/3436/

Download Autodesk Meshmixer 2.1

meshmixer 2.1
Autodesk released its new version of Meshmixer 2.1 which is the ultimate tool for 3D mashups and remixes. Mash, mix, sculpt, stamp or paint your own 3D designs.
New Features included in Meshmixer 2.1 are below :
- integrated 3D Print Preview (formerly known as Autodesk 3D Print Utility) with model analysis based on selected printer, material visualization, and print-level repair, hollow, and thicken tools
- improved Overhangs Tool with better support structure algorithm, full manual support editing (including after save/load), options to convert to a single solid shell, safer defaults, and improved parameter ranges.
- new Slicing Analysis Tool identifies thin/small areas in slice polygons
- new Offset Tool computes consistent offset shells (use to thicken, create walls, etc)
- new Attract To Target Tool that pulls selection towards Target object (set target in Actions menu)
- new Make Solid Tool converts multiple shells into a single solid, with optional offset distance
- extended Soft Transform Tool with improved boundary controls and Nonlinear deformation mode
- rewritten Reduce Tool can now produce lower polycounts with better details
- improved Plane Cut Tool now handles complex nested shells
- improved Replace/Fill Tool now fills interior holes with hard borders
- extended Selection Tool now has a multi-click polygon lasso mode and Sphere selection brush
- Improved STL importing, AMF import/export
- Reduced memory usage up to 50% in many cases
- improved rendering performance for large models
- multi-threaded computation for many tools
- many other bug fixes and small improvements!

Read More : http://www.123dapp.com/meshmixer

Labyrinth 1.0 for 3ds max

Labyrinth for 3ds max
Designed by John Martini & Developed by James Vecore Labyrinth is a spline plugin for 3ds Max which allows users to create splines on any given object in 3ds Max. The knots which make up Labyrinth are automatically attached to the object’s their generated on. This feature gives users the ability to easily produce stunning effects. This video gives a general overview of the controls for the tool as well as various ways to use the tool in production. More videos to come soon. Below are time-stamps you can use to quickly navigate through the video to see specific effects. Product Details Compatible with 3ds Max 2012/2013/2014 (64bit only)

Read More : http://jokermartini.com/

VFB+ v2.4 for 3ds max

vfb for 3ds max
VFB+ v2.4 (Virtual Frame Buffer) is an advanced frame buffer for Autodesk™ 3ds Max™. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow.
The new features added in VFB+ 2.4 are as below

-  New image filters : Blur/Sharpen, Bloom and Firefly speckle reduction filter.
-  Composition guides overlays.
-  Option to persist history images between 3dsmax sessions.
-  Advanced options for creating ‘Send To’ applications, including custom MAXScript functions and support for all image elements.
-  CamLink button automatically associates color correction settings with a specific camera, allowing each scene camera to receive its own color correction.
-  Option to auto-save images using a timer during rendering.
-  MAXScript access to Stamper variable values.
-  Copy/Paste buttons for Color Correction settings.
-  Manual loading of .VFB cache files.
-  Added option to get output from the VRay frame buffer even if VFB+ is active.
-  Added ‘Active Element’ image variable in Stamper text layer variables.
-  VFB+ can now capture images rendered with batch render.
-  Support for Unicode text in Color Correction paths (such as LUT) and stamper text and image paths, even in pre-Unicode versions of 3dsmax.

Read More : http://www.monotoneminimal.com/vfb

Evermotion released Archexteriors vol. 20 and NOX 0.41

nox render
Evermotion releases its new collection of Archexteriors Vol.20 and its update in the NOX 0.41 rendering engine.

Archexteriors vol. 20 contains 10 fully textured exterior scenes with professional shaders and lighting which are ready to render.
All scenes are prepared for V-ray 2.0 with 3dsmax 2010 (or higher).

NOX is a rendering engine for 3ds max from Evermotion. Below is the list of changes made for  NOX 0.41

Changes:

-  local saved files moved to user profile folder – now it is safe to install NOX in your "Program Files" folder. To view user folder open Help menu and select User Profile
-  added maxscript file that converts Vray scene to Nox scene
-  luminance curve fixed to work in linear color space

Maxscript that converts V-Ray scene to NOX is located in your NOX installation folder, in subfolder "maxscript". To run converter simply drag script file VrayToNox.ms on 3ds Max window.

What is converted:

-  materials: VRayMtl, VrayLightMtl, StandardMaterial
-  lights: VRayLight (Sphere and Plane), VRayIES, Omnilight – geometry for NOX emitters is created
- portal from VRayLight
-  VRaySun

Converted objects will probably need to be tweaked in NOX.
All other kind of objects have to be converted by user.
Important: After this update *.max scenes with NOX objects made with previous NOX installations may not load properly in 3ds Max. Merging scene can help.

Read More : http://www.evermotion.org/tutorials/show/8444/nox-0-41-released

Read More : Archexterior Vol 20

Flipping Flaps 1.0 for 3ds max

flipping flaps
John Martini announced its latest version of Animator’s Toolkit (ATK). The new ATK adds Flipping Flaps 1.0 which allows you to unfolding faces of objects with controls to adjust rotation, offseting and flipping speeds. Check out the video

Read More : http://vimeo.com/84604068

Grass Generator 1.0 for 3ds max

3d grass 3ds max
Midge Sinnaeve has developed a small script to generate Grass for your ArchViz scenes. The Grass Generator script removes the pain in scattering grass manually. Its a nice and simple to use script and its free. Download and give it a try.

Read More : http://www.themantissa.net/blog/2014/1/20/grass-generator-v1

Adobe adds 3D Printing to Photoshop

adobe logo

Adobe PRESS Release

SAN JOSE, Calif., — January 16, 2014 — Adobe (Nasdaq:ADBE) today unveiled new 3D printing capabilities in Adobe® Photoshop® CC. By radically simplifying the 3D print process, Photoshop CC will become the go-to tool for anyone who wants to print a 3D model. Available immediately, as part of a major update to Adobe Creative Cloud™, the new 3D printing capabilities integrated in Photoshop CC enable Creative Cloud members to easily and reliably build, refine, preview, prepare and print 3D designs, setting the stage for explosive growth in the 3D printing market.

The new 3D printing capabilities also help creatives to design in 3D from scratch or refine an existing 3D model and produce beautiful, print-ready 3D models using familiar Photoshop tools. Automated mesh repair and support structure generation ensure models will be produced reliably, while accurate previews allow creatives to submit print jobs with confidence.

“The new 3D print capabilities in Photoshop CC take the guess work out of printing 3D models for everyone,” said Winston Hendrickson, vice president products, Creative Media Solutions, Adobe. “Before today there was a gap between the content produced by 3D modeling tools and what 3D printers need in order to deliver high quality results. Now, by simply clicking ‘Print’ in Photoshop CC, creatives can bring 3D designs to the physical world.”

Cloth Ruffle Tutorial for 3ds max

cloth ruffle in 3ds max
Alessandro Cangelosi has posted a very nice tutorial to create the difficult modeling Cloth Ruffle tutorial. There is no need to use the polygon manipulation technique but just simple max cloth simulating tool within 3ds max.

Read More : http://cgcookie.com/max/2014/01/10/cloth-ruffle-modeling/

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