Geo Maya Hair 2.6 is out
Geo Maya Hair which is a more advanced version of GMH Script for Maya. It is allow you to develop complex hair styles with the polygon modeling developed by Phung Dinh Dzung.
The latest version 2.6 features includes the options to generate polygon hair strips to use for next-gen game, bake hair to textures on polygon planes, a material manager for applying multiple shaders to hair geometry, and the option to export hair in OBJ or FBX format as curves or poly meshes.
Compatible with (32 & 64 bit version): Maya 2015 and on-ward
Script format: Mel.
Primary platform: Window.
note: For Linux and Mac OS, There will be a slightly change in the UI of GMH2 as Maya’sMel for Mac/Linux doesnt support button with Images.
Version 2.6 (13/05/2015)
Converting and baking next-gen polygon hair are now available
Next-gen polygon hair generation
Baking hair to polygon plane’s textures (diffuse, normal and alpha maps)
- Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces.
Export manager: Export Hair as curves or polygon in Obj or FBX format.
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