DOFTOY for 3dsmax Script

This is a tiny little toy for 3dsmax to play around with the behave of a real analog Camera inside the 3dsmax camera.
This Toy is a hint for all 3dsmax users AND softwaredeveloper to start using and playing around with values from a real camera to setup Dof in 3dsmax…instead fakes or wrong Params!
There is no(?) renderer available for 3dsmax which calculates accurate DoF!!!!! The Renderers uses wrong or misleading names for the 80year old logic params for the optical behave of a camera. It’s so easy to understand and visualise the effect to the artist that i don’t understand that developer still try to confuse the users! *g*







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