The Tiger VFX reel by 4th Creative Party

4th Creative Party from Korea has made avaible a VFX reel created for Hoon Jung Park’s "The Tiger: An Old Hunter’s Tale". The an entire CG/3D Tiger with Maya and Rendered with Vray.

You can check out the video :

3D Mentor HDTrees 5 and 6 released

HQ Plants has released two new collections of detailed 3D models for 3DS Max (and Cinema 4D). The libraries include 72 3D models each of conifer plants. All Max models have materials and textures, and are ready for rendering with V-Ray, Mental Ray and scanline.

HDTrees 5 it’s collection of mixed conifer plants for 3ds Max (2009+).

This library includes 72 realistic plants of:
    Picea Abies
    Picea Glauca
    Pinus Strobus
    Pseudotsuga menziesii

HDTrees 6 it’s collection of mixed conifer plants for 3ds Max (2009+).

This library includes 72 realistic plants of:
    Picea Omorika
    Picea Orientalis
    Picea Pungens
    Pinus Pinea

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Creating Realistic Wood Material in 3ds max and Vray

realistic wood material in 3ds max
Austris Cingulis is a 3D Artist from Latvia. He has almost 10 years of work experience in the field of Arch-Viz, Product Viz and gaming industry using 3ds max. He has posted a Tutorial on "How to create realistic wood material with Vray and 3ds max". It is a 4 part tutorial and I am sure you can produce the same after going to the tutorial. This tutorial is not meant to just show you how to create wood, it’s also meant to show you how you can achieve complex results using some simple V-Ray and 3DS Max maps.

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Render a realistic human and win $21k

axyz design contest
AXYZ Design is running a photorealistic rendering contest and the contest prizes are worth over $21,000. You need to download the digital charater model provided and render it either to replicate a real studio lighting set-up, or in a wider architectural space, and you could win stock assets from AXYZ Design itself, software from Siger Studio, and a range of books, training and online render credits. You need to use 3ds max and Mentalray or V-Ray and there is no post work allowed. Closing date for entries is 5th Nov.

Making of Bits and Bread

3d food
Bertrand Benoit
added a superb Making of Bits and Bread. His approach in lighting, texturing and modeling a number of breads. The softwares used by him in the making of were Autodesk 123D catch, Zbrush, MassFX, Forest Pack Pro and Marvelous Designer (for Cloth Draping). All the images were rendered using Vray.

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How to create realistic 3D Rugs and Carpets ?

3d rugs carpets
Every newbie has this question on "How to create realistic Rugs and Carpets using 3ds max and Vray ?" .. Well Viscorbel posted some nice tutorial to create 3d rugs and carpets using 4 different methods. Viscorbel posted video tutorial of making 3d rugs and carpets using Vray displacement, Vray Fur, 3ds max native Hair and Fur and with Forestpack pro. It is a simple workflow to create have a look

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The Making of Rome – 3ds max tutorial

3d roman building
Jing Zhang wrote for us a very nice tutorial "The Making of Rome" for 3ds max. Jing was inspired by chiesa do Santa Maria di Loreto. The tutorial teaches you the tips and tricks involved in creating Roman Architecture buildings in 3d The softwares used were Sketchup, 3ds max, V-Ray and Photoshop for post work. The basic modeling was done using Google Sketchup and then fine tuned in 3ds max. The columns and sculptures are from Jing’s own 3d database…and finally very nicely composed using Photoshop. Jing has provided all the details involved in the complex Material making, Lighting and Rendering and Post Production

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Vray announced new features and updates at Siggraph

Chaos Group celebrates Vray’s 10th Anniversary with new additions to its line of plugins.
Chaos introduced Vray for Nuke and Katana. Together with these additions new feature updates for 3ds max and maya.

vray for 3dsmax 2013
V-Ray RT GPU improvements – CUDA support, support for new materials and textures, Motion blur support, proxies and instancing with RT, using V-Ray RT for animation preview
Enhancements from latest service packs – V-Ray hair material, Ptex support in V-Ray for 3ds Max.
New features expected with future releases – deep pixel images support, metaballs, Alembic support, Vismat materials, lens effects in the V-Ray frame buffer.
Phoenix FD for Maya: Creating realistic fire, smoke, and explosions. Simulating liquids, adding foams and splashes .
V-Ray for Softimage: key features and examples of V-Ray for Softimage used in production

VRayEmbree helper for V-Ray 2.3

Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for photo-realistic rendering on the latest Intel® processors
with support for the SSE and AVX instruction sets. In addition to the ray tracing kernels, Embree provides an example photo-realistic rendering engine. Embree is designed for
Monte Carlo ray tracing algorithms, where the vast majority of rays are incoherent. The specific single-ray traversal kernels in Embree provide the best performance in this scenario and they are very easy to integrate into existing applications.

The VRayEmbree helper is a V-Ray implementation of Intel’s Embree raycaster, courtesy of Chaos Group. It is specifically optimized for ray-tracing on Intel CPUs and can reduce render times with V-Ray. Speed-ups of up to 30% have been observed in some scenes.

Creating Vray Materials Vol-2 from VisCorbel

vray materials
has released its new Tutorial videos which teaches you the technique to create realistic V-ray Materials Vol-2. Viscorbel has covered almost all the aspects you require to create Exterior ArchViz scenes. The tutorial covers the tricks used to create exterior materials like

- Road
- wet road
- pavement
- stone
- brick
- corrugated metal
- rusty metal
- tree bark / leaves / needles
- weathered planks
- curb
- concrete
- wire mesh / extended metal
- grass (displaced and geometric)
- swimming pool (water and tiles)

Using the techniques shown in this video you can create countless variations of these materials to suit your projects!
This time I’m also showing how to render out UVW templates and paint custom maps for those special objects where simple tileable materials will not work.
Displacement map creation from photos and from 3D geometry is also included

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