Clouds2Max point clouds import plugin for 3ds max

cloud-2-max
An easy way for importing point clouds into 3DS Max. Features include the ability to combine multiple point clouds in one environment and animation capabilities.
Below is the list of features
- The Cloud2max plugin will allow you to import pointclouds directly into 3ds Max without the need for additional software
    Combine multiple point clouds in one environment
- Create your 3d environment from the laser scan data directly in the 3ds Max interface
- Use the scan as it is, placing additional objects into the scan
- Animate vehicles, characters or other relative items
- Support for Max 2011, 2012 and 2013
- Fast, tactile environment
- Supported formats include .pts and the new E57 standard
- Files are imported and converted to a binary format to load quickly
- Rendering modes include Scanline, Mental Ray and Screen Capture (works very well)
- The view port can support up to 100 million visible points (60 Million points on a 1GB video Card plus points can be loaded into system RAM)
- Modeling from point clouds creates very accurate results
- Multiple clip boxes are supported, allowing for exceptional scene management
- Render with shadows (although there are better, faster methods involving render elements and compositing)

http://www.clouds2max.com/

TurboSmooth Pro – 3ds Max modifier plugin

turbosmooth pro
Turbosmooth Pro
from Marius Silaghi a Romanian 3D Artist. Turbosmooth Pro is a modifier plugin for 3ds max that produces very nice smooth semi-sharp creases to your models. You check out the difference between the standard Turbosmooth modifier which produces ugly creases rather than turbosmooth pro. It also gives you the ability to have linear UVs which help you generate better unwraps and helps the texturing pipeline.

http://www.mariussilaghi.com/products/turbosmooth-pro

VFB+ 2.1 released

vfb+
VFB+ is a more sophisticated Virtual frame buffer for 3ds max. The New version VFB+ 2.1 includes
- You can now automatically save VFB output together with 3ds max output
- Capture image from render to texture at the end of the render
- Save animage while render is in progress or paused
- "Spacing" option for tiled images in stamper
- Added 10% option for prevview render
- You can now reset all the color correction panels
- Option to disable color correction and/or gamma for saved images.
- If a VFB+ v1.52 or earlier installation is detected, an option is now given to automatically uninstall the old version.

http://www.monotoneminimal.com/vfb

Arion 2.0 and Max Live released

arion maxlive
RandomControl
released its new plugin Max Live..with Max Live you can use the power of Arion’s CPU+GPU performance and physical based rendering within 3ds max. You can render directly stills or animation within 3ds max with Max Live. MAX LIVE tears down the obstacles that were common to previous unbiased renderers in terms of workflow. It brings the opportunity to work naturally and comfortably inside 3ds Max, and get the most cutting-edge quality and performance without changing your workflow a single bit.

Key features: Native 3ds Max plug-in, displacement, instancing, motion blur, photo-realistic materials, physically-based…

http://www.randomcontrol.com/maxlive

Morph-O-Matic 2.6 is released

morph-o-matic
Morph-O-Matic is a extended morpher plugin for 3ds max which works as a modifier within 3ds max. The New features in Morph-O-Matic 2.6 are

- Now Works with 3ds max 2013 (32 bit & 64 bit)
- Increased no. of channels and now default to 18
- The New game engine scripting API integration
- Improved speed, stability and performance
- New MAXScript command: MOM_HoldLicense()
- Ability to auto-load .mom file on file open

http://www.di-o-matic.com/products/plugins/MorphOMatic/#page=overview

VRayEmbree helper for V-Ray 2.3

vrayembree
Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for photo-realistic rendering on the latest Intel® processors
with support for the SSE and AVX instruction sets. In addition to the ray tracing kernels, Embree provides an example photo-realistic rendering engine. Embree is designed for
Monte Carlo ray tracing algorithms, where the vast majority of rays are incoherent. The specific single-ray traversal kernels in Embree provide the best performance in this scenario and they are very easy to integrate into existing applications.

The VRayEmbree helper is a V-Ray implementation of Intel’s Embree raycaster, courtesy of Chaos Group. It is specifically optimized for ray-tracing on Intel CPUs and can reduce render times with V-Ray. Speed-ups of up to 30% have been observed in some scenes.

http://www.spot3d.com/vray/misc/

Happy Digital AutoGrass updated for 3dsmax 2013

Happy Digital updated its new version of Autograss 1.0.3 which supports 3ds max 2013 now. Autograss is a single click solution for creating various kinds of grass for your visual needs. Autograss creates photorealistic grasses that renders in V-Ray for 3ds max. Autograss uses advanced memory management system which allows the computer to use only a fixed amount of RAM no matter any amount of grass you have within your scene. Model a one acre lawn or an entire golf course you are still limited to minimum RAM usage. Its fully multi-threaded which allows you to use all the cores available on your computer. Autograss has realistic grass presets so its very easy to use…just a one click grass solution for V-ray in 3ds max.autograss

http://www.happy-digital.com/autograss/

Mighty Tiles v1.0 for 3ds max 2008-2012

mighty tiles
MightyTiles is a 3D Studio Max (2008 – 2012) plugin that procedurally creates realistic looking tile-based textures, like brick walls, tile floors, parquet, cobblestone pavements, and many more! These tiles are created from photos of single bricks, cobblestones, etc. Just select a set of tiles and MightyTiles creates a high resolution texture for you! During render time MightyTiles sticks them together alternating each tile by a set of adjustable random parameters. This saves you a lot of memory and lets you create huge high resolution textures made of millions of tiles! Forget about tiling artifacts (there are none) and mip-mapping (there is no need of them)!

https://www.zwischendrin.com/en/detail/262

Thinking Particle used in Snow White and The Hutsman

thinking particles

Cebas posted an interview with Paul Hormis who is a 3ds max user. He was interviewed for his work in the recent film "Snow white and the huntsman". Paul and his team used Cebas thinking particles to create some very creative shattering special effect within the film. You can check out the full interview with Paul Hormis at cebas’s site

http://www.cebas.com/index.php?pid=testimonial&tid=83

Turboreverse for 3ds max

turboreverse
We all know if we have a low poly model and we need a better looking smooth 3d model we can simply use the turbosmooth..ah..and simply doing the opposite of Turbosmooth can be done using
Turboreverse for 3ds max. Its a great and very useful plugin if you want to convert your high res. poly models to low poly.

• It is now 100 times faster, being a native 3ds Max plugin, not a maxscript anymore.
• It has the ability to reverse just parts of your models based on your selection.
• It can reverse multiple iterations at a time

http://www.mariussilaghi.com

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