Phoenix Fluid Dynamics released

phoenix FD
Chaos Group
officially announced the release of their new Fluid Dynamics plugin Phoenix FD plugin for 3ds Max. A unique approach was taken when developing the Phoenix FD simulation core. Aggressive internal optimizations allow for reduced calculation times while keeping the whole simulation physically accurate. This allows some additional processes like pressure decay, thermal radiation cooling and mass-temperature relation to be simulated.. Chaos Group are also offering promotional pricing until September 10th.

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Very useful Floor Generator Maxscript

wooden floor
A very nice Floor Generator Maxscript which allows you to create endless combination of different wooden floor or say maybe concrete wall designs. With the combination of the multi texture map script you can create variations in floor colors on the fly.

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Super Render 3.0 maxscript for 3ds max

super render 3.0
I am sure everyone might have felt the limitation of rendering Big Size in 3ds max. Here’s a maxscript "Super Render" that allows you to render 8000 x 8000 pixels in split frames and then rejoins the final rendered image. Super Render 3.0 is compatible with Scanline, Mental Ray and Vray also. So click on the below link and download the Free Super Render 3.0 script.

Basic Feature includes

- Render of a big sized image into fragments
- Information on the aproximated size of the fragments
- Render of single fragments
- Automatic joining of the fragments
- Compatible with Scanline Renderer and Mental Ray
- Enhanced Vray compatibility
- Output formats: JPG,TGA, BMP

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ArtVPS ShaderLight 3ds max plugin

Pre-release debut of Shaderlight rendering plug-in for 3ds Max hits over 800 downloads in its first two weeks

Since entering the software market on 1 June 2009 ArtVPS has notched up over 800 downloads of Shaderlight 0.1, the pre-release version of its interactive Shaderlight rendering plug-in for 3ds Max, the leading 3D modelling tool from Autodesk.

shaderlight artvps

Shaderlight 0.1 delivers significant productivity and creativity improvements over traditional ray-trace rendering engines. Until now a typical workflow for 3D artists and designers would involve spending time creating preview renders before sending the image off to render. Any last minute changes would mean starting the entire process again, an iterative and time-consuming approach which eats into project timelines and inhibits creativity.

Shaderlight is much more that a real-time preview tool, it enables visualisation specialists to change key elements of a full resolution image at any stage of the rendering process without having to re-render, improving efficiency and project turnaround. Users are not only able see the progressive refinement of a scene when objects or camera angles are altered but can also make interactive changes to materials, environments, lights and textures (the MELT elements) on full quality 3D images. Additionally, a new approach to global illumination (GI) enables light, colour and intensity to be updated on screen without the need to re-render.

“Shaderlight has been the most significant product release in our company’s recent history,” says Kate Marshall, Marketing Director at ArtVPS. “We developed the software after extensive research which showed the top pain issues for 3D artists to be rendering speed, lighting and material set-up and fine tuning an image. We believe Shaderlight overcomes these problems and meets the demand for an interactive solution that frees the artist from the linear render-change-repeat workflow and gives them more time to be creative.”

“We are delighted to see so many people actively participating in the forum and following our progress on Twitter,” adds Marshall. “The 3ds Max plug-in is the first in a series of Shaderlight products. Our aim is that the Shaderlight rendering technology will be available to anyone who needs to generate and edit high quality renders. We are focused on building long-term relationships and for this reason users who download v0.1 will receive every pre-release update for free.”

Shaderlight 0.1 is available as a free download from www.artvps.com. To help new users get to grips with this early release of Shaderlight, a number of scenes that demo its capabilities are now available from: http://www.artvps.com/content/resources#sample-scenes
Ends.

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Final FX for 3ds max 2010

final fx
Cebas Final FX
previously known as ProOptic Suite is now available for 3ds max 2010. Final FX the plugin for 3ds max is capable of adding special fx to your scenes.

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Power Nurbs, Power Solids, Power Translators 6.0

power nurbs
nPower Software, a division of IntegrityWare, Inc, announced today the 6.0 release of its popular Power NURBS, Power Solids, and Power Translators products (with support for Autodesk® 3ds max® 2010 and Autodesk® 3ds max® Design 2010). Version 6.0 of nPower Software’s Power NURBS, Power Translators, and Power Solids products includes even tighter integration with Autodesk® 3ds max®, with direct support for Autodesk® 3ds max® modifiers. Now you can directly apply Bend, Displace, Noise, Ripple, Skew, Twist, Taper, and other modifiers onto nPower plugin objects. The video below shows an example of how you can use some of these modifiers to more easily construct a watch or other complex geometry. These modifiers can be applied to imported geometry (and then even exported back to the system in which they were created), and to Power NURBS / Solids objects created within Autodesk® 3ds max®. Power NURBS, Power Solids and Power Translators empower leading artists, designers, and engineers around the world by providing advanced tools for designing, conceptualizing, and rendering intricate, complex geometry. On the panel to the right, you can see the professional work of some of our featured artists who leverage nPower Software products to create some of the most impressive design solutions in the world.

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MathSurf 2.0 : 3ds max Maxscript

mathsurf
MathSurf a very nice and neat maxscript for 3ds max to generate various curves of geometries.The new version has been revised to be faster and covers broad range of mathematical forms such as curves and implicit surfaces. Now you will get a package consisting three extra tools to deal with curves and other type of surfaces.

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Circle Array : Maxscript for 3ds max

Here’s a Maxscript which allows you to quickly create circular Array of the selected object and unlike 3ds max’s Array..with Circle Array you can custom pick your rotation axis.

circle array in 3ds max

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First RC5 preview : FryRender RT

fryrender RT RC5
After a quite a long time of silent development we finally can see the first sneak peek of the Real Time Engine RC 5 aka FryRender RT. Check out what FryRender RT is capable of from the videos released of RC 5.
RC 5 is targeted at the different industries where we foresee that RC5 will have a direct application, such as product visualization, the automobile industry, design and engineering, architectural visualization, or even the video game industry.
Some of the RC5 features which can be seen in action in this video are:

- Full Global Illumination (as precomputed by fryrender RT)
- Depth Of Field (as configured in fryrender)
- Fullscreen Anti-Alias
- Interpreted fryrender physical materials
- Real-time tonemapping / fryrender-like quality (FP32 HDR)
- Camera vignetting
- Camera animation

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ScalpelMAX for 3ds max 2009 & 2010 released

scalpelmax
Cebas
has released its new version of ScalpelMAX for the latest versions of 3ds max 2009 and 2010. Unlike the slice native modifier of 3ds max ScalpelMAX allows you to slice through the scene in realtime with high polygon counts. ScalpelMAX is capable of slicing objects keeping its materials and UVW coordinates intact. You can use ScalpelMAX to create stunning special effects for you interior or exterior visuals too…so do check it out..

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