Tree Generator Maxscript for 3ds max

A very nice and usable Tree Generator Maxscript. Ryan Smith has released a beta of his new free tree generation script. You can create varieties of low poly trees for your 3ds max projects. You can check out the small video tutorial on how to use this script and what it is capable of doing. It is very simple to use it to generate your Trees.

tree generator maxscript

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http://www.polycount.com/forum/showthread.php?t=93240

DMM simulation plugin for Maya and 3ds max

dmm plugin for maya and 3ds max
DMM
is a plugin for Maya and 3ds max to create stunning Destruction and Deformation Animations in seconds with quality output. With DMM’s advanced simulation technology fully integrated with Maya and 3d studio max you can take advantage of features such as fields as well as keyed kinematic movements. Imagine building a character rig that has DMM flesh that moves in response to kinematically driven bones, or a railroad trestle where the timbers flex and crack under the weight of a passing train. Use your imagination to create animations with DMM with subtle effects that are impossible through manual animation or simple fracture/shatter scripts.


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GrowFX 1.6 from Exlevel

growfx 1.6

GrowFX is a 3ds max plugin for creating and animating tree, plants and flowers. With GrowFX 1.6 you can now save and open model presets, use vertex color option in surface distributor to use vertex color as part of distribution density. Complete support for 3ds max 2012 and 3ds max design 2012 is available. You can Now scale objects used in Instanced geometry, and they will also be displayed in the scaled form in the resulting model

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VrayPattern for 3ds max – Vray

vraypattern
The new plugin
VrayPattern for 3ds max allows to periodically multiply geometry without additional memory consumption.
As a sample you can use any tiled geometry (or those with unobtrusive joints)
VRayPattern allows curving geometry of any surface. The plug-in works in similar way as displacement map. However, displacement map can only use raster or vector maps of pattern to cover the surface of geometry, VRayPattern can use any of the original geometry for propagation.

SceneOps : Populate model and landscape in 3ds max

sceneops

SceneOps is a new plugin for 3ds max by Dutch artist Richard Richter designed to make modeling, texturing and populating landscapes easy. It consists of 3 modules for modeling and mapping terrains, scattering objects, creating uv-mapped roads, placing random traffic along a motorway, etc. You can create vast mountains or smooth deserts, quickly paint material id’s onto your surfaces and render out blend materials to smoothly blur between them and you have a customizable library to place a lot of objects onto the surface of another object.

Maxwell Render v2.5.5 for 3ds max,Softimage XSI,Maya

designer gemstone ring
Maxwell Render for 3ds Max
Version 2.5.5 Release Notes

Changes
• added SSS presets to the material wizard
• material previews are rendered internally, without starting a separate Maxwell Render process, and can use the RS0 engine
• added a plug-in option to refresh material previews automatically when the material changes
• added an option to re-export the geometry for Maxwell Fire at every object change, instead of just the position
• added a reexport button to the Maxwell Fire window
• motion data is exported when the motion vector channel is enabled, even if motion blur is off
• added a production/draft toggle in the global render options

Fixes
• RFRK meshes didn’t render in Maxwell Fire
• the Maxwell Fire window stopped updating if it was cloned
• emitters were broken in Maxwell Fire if Multilight was on in the global render options
• emitter MXI files weren’t loaded when importing a MXM file
• crash when opening render options and a daylight system exists in the scene
• the gizmo for the Maxwell RFRK object was wrong
• crash when adjusting the camera settings

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Primitive maker for 3ds max

primitive maker
Primitive maker is a maxscript for 3ds max which allows you to create a primitive plugin with the help of a script. You can simply select your template object and create the primitive plugin. The script is very handy to speed up your modeling work especially the objects which are regularly in most of your scenes.

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Create 3D Plants with Vegetation maxscript

3d plants
A nice and simple maxscript that enables you to create 3d ground plants called Vegetation. It is simple to install and a very easy workflow..I am sure all 3ds max users would benefit to create loads of combination of ground plants.

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SuperFlow Maxscript Download

super flow
SuperFlow maxscript
creates a parent-child hierarchy with any selection of objects, and automatically changes the pivot point to the first object. It is based on Ian Clemmer’s discovery he made last year in 3ds Max, the Superflow Algorithm. This script allows you to link up hundreds or thousands of objects automatically, and by changing the pivot you activate Superflow, allowing endless variety of geometric complexity. Use Superflow to create motion graphics, abstract art, hypnotic visual meditations, and anything else you might think of !!!

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Download V-Ray RT GPU BETA for 3ds max

vray rt gpu
The so expected GPU based rendering tool by Chaos Group is now in public beta. The GPU version of the interactive rendering engine V-Ray RT for 3ds Max allows up to 30 times faster rendering times and real time interaction with the virtual environment within the 3ds Max. After the beta period the V-Ray RT GPU will become part of V-Ray 2.0 to deliver a complete and extremely powerful rendering solution for the demanding requirements of every production pipeline.

The V-Ray RT GPU Beta is open to all current users of V-Ray RT for 3ds Max.
In order to participate in the beta program a separate V-Ray RT GPU license is required.

To keep yourself up-to-date on the GPU loop, check out all the impressive features now available on GPUs and join the beta program:

• Real time interaction within 3dsMax
• Fully integrated within 3dsMax
• Progressive path tracing
• Production ready renders
• Open CL based
• Highly scalable
• Distributed rendering
• Cross-platform rendering
• Real time shading
• Real time lights set-up

How to become a beta tester
Requirements: Be current V-Ray RT for 3ds Max user. If you would like to purchase V-Ray RT license in order to be eligible to beta test V-Ray RT GPU you will automatically receive a special upgrade price to V-Ray 2.0. For more information on V-Ray 2.0 as well as on the upgrade prices and policy please, click here.

Licensing: In order to run V-Ray RT GPU you have to obtain a separate license. Please, read the installation guidelines and follow the procedure carefully.

Installation process:
I. Download and install V-Ray RT GPU beta for 3ds Max. To do that log into our website with the credentials that were provided to you upon your purchase of V-Ray RT Advanced for 3ds Max. Using different credentials will not allow you to download the installation files from the download section of our website.

II. Use the automated system to license your copy of V-Ray RT GPU for 3ds Max.

1. Generate a WBC file
The WIBU Control File (.WBC) is a WIBU specific file that contains information about the number and type of licenses available on a WIBU dongle. It also allows Chaos Group to remotely reprogram a dongle with any number and type of licenses. To generate a WBC file please follow the procedure as follows:
• Make sure the dongle is plugged in and start a license server if it is not already running
• Open a web browser on the same workstation (Internet explorer or Mozilla Firefox for example) and type this into the address bar (this is a regular web site link):
http://localhost:30304/goupgrade
Please type the link exactly as is it and press enter.
• When the "Success" page opens after the operation is done, save the remote context file (context.wbc) by right-clicking on the link and using Save Link As.. / Save Target As…;As…;

2. Log-in to our web site with the credentials that were provided to you upon your purchase of V-Ray RT Advanced for 3ds Max. This is important in order for the system to recognize you as a registered V-Ray RT Advanced for 3dsMax user!

3. Go to http://www.chaosgroup.com/en/2/uploadWBCFile.html

4. In the first field provide a valid e-mail address for you to receive a file with extension ".rtu" that you need to reprogram the dongle with the additional V-Ray RT GPU for 3dsMax licenses

5. Browse and select the context.wbc file that was previously generated. Click upload

6. Once the system processes your request you will receive an e-mail with an ".rtu" file attached.
Please bear in mind that we have to process an enormous amount of requests, so you may have to wait up to 48 hours for us to process your request

7. Save the ".rtu" file

8. Make sure that the dongle, for which the WBC file was generated, is plugged in and the WIBU drivers are installed

9. Double click on the ".rtu" file.

The V-Ray RT GPU for 3ds Max licenses will be added to the dongle. The number of V-Ray RT GPU for 3ds Max licenses added to the dongle will be the respected amount as the number of V-Ray RT Advanced for 3ds Max licenses that are currently on the dongle.

System Requirements
Minimum Requirements:
Processor: Pentium IV or equivalent with SSE2 support
RAM: 2 GB
Operating system: Windows XP Professional
3ds Max: version 2008 or higher
USB port (required for dongle)
TCP/IP: IPv4 required
GPU: nVidia 200-series (e.g. nVidia GeForce 285) with 512 MB VRAM
GPU drivers: version 197

Recommended Requirements:
Processor: Intel or AMD processor with 64-bit support
RAM: 8 GB
Operating system: Windows XP Professional 64-bit
3ds Max: version 2009 or higher
USB port (required for dongle)
TCP/IP: IPv4 required
GPU: nVidia Fermi series (e.g. nVidia GeForce 480) with 1.5 GB VRAM
GPU drivers: version 258

V-Ray RT GPU Limitations:
1. Procedural textures are not supported (only bitmaps are).
2. VRayBlendMtl and VRay2SidedMtl materials are currently not supported.
3. VRayProxy objects are not yet supported.
4. Camera vignetting, distortion and shift are currently not supported (however DOF is supported).
5. Not all light parameters are supported yet (e.g. affect diffuse/specular/reflections, portal lights and some others).

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