LuxRender 1.0 Released

3d exterior Luxrender
Luxrender is an unbiased rendering engine. The latest version of Luxrender 1.0 includes

- Improved GPU acceleration

LuxRender 1.0 builds on the GPU-accelerated "hybrid sampler" renderer introduced in v0.8. Hybrid offloads ray-intersection calculations to the graphics card using OpenCL.

- Updated materials
LuxRender 1.0 includes a new metal material, metal 2. Metal 2 supports custom colors and textures, as well as measured data from Sopra and Luxpop Nk files and arbitrary IORs.

- Multi-step motion blur

Motion blur in LuxRender 1.0 now supports multiple steps over an arbitrary amount of time, rather than a single transform relative to the frame time.

- Core improvements

Under the hood, LuxRender 1.0 features numerous updates, including a multithreaded film buffer, more robust networking, a new acceleration structure, an updated light sampling system, and numerous bug fixes.

- GUI improvements
The main LuxRender GUI has been cleaned up for better usability and aesthetics. The render viewport now supports alpha transparency.

- Network improvements

The networking code has received a lot of updates, making network rendering easier and more robust.

- SPPM

LuxRender 1.0 adds an experimental stochastic progressive photon mapping integrator. Rather than building a single photon map then rendering it as in traditional photon mapping, SPPM builds a map of the "view" of the camera, fires photons to light this shot, and then repeats this process again with a new rendering of the view and a smaller photon radius.

- Normal mapping
Luxrender 1.0 introduces its support for the Long awaited feature..Normal Mapping. Normal maps in LuxRender can be applied to any material, and (if desired), multiple normal and bump maps can be stacked arbitrarily on the same material using the multimix texture.

LuxRender offers support for 3DS Max via the LuxMax script

Read More :
http://www.luxrender.net

New 3D Cars Collection from bibika3d

3d range rover car

There is a new 3d Cars Collection released from Bibika3D.com. Bibika3d is offering the total collection of 740 quality 3d car models. All the models are fully texture mapped and ready for using them directly in your scenes. Bibika3d offers 3 different 3d file formats for its collection..namely .max, .c4d and .mb. Bibika3d offers 5 years of free serivice as a present to its customers by sending them 3 new cars every month.

Read More..

Bibika3d.com

BenchMark Tests for 3ds max with GTX 580 vs Quadro 5000

gtx580-quadro5000
Every 3ds max user has a question on which graphics card one should buy. Well Kim Lee and Lais Williams did some benchmark tests with GeForce GTX 580 vs Quadro 5000. Well the conclusion was we normally work 90%-95% on 3ds max viewports in this case Quadro 5000 would be useful and give you 2 to 4 times faster refresh viewport and if your task is to get some Cuda Cores in action then GTX 580 is the choice for cuda calculation. Well read the full benchmark test from the link below
..

http://www.nyc3d.org/3dwp/PortfolioItems/geforce-gtx-580-vs-quadro-5000/

Loading previous keyboard shortcuts in 3dsMax 2013

3ds max 2013
Jamie Gwilliam
at Autodesk UK explains us the procedure to load prior version 3ds max shortcuts in 3ds max 2013. The procedure is quite simple but you need to go through the method that has been explained so you do not end up in mistakes.

http://jamiesjewels.typepad.com/jamies_jewels/2012/06/how-to-load-prior-keyboard-shortcuts-in-3dsmax-2013.html

VRayEmbree helper for V-Ray 2.3

vrayembree
Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for photo-realistic rendering on the latest Intel® processors
with support for the SSE and AVX instruction sets. In addition to the ray tracing kernels, Embree provides an example photo-realistic rendering engine. Embree is designed for
Monte Carlo ray tracing algorithms, where the vast majority of rays are incoherent. The specific single-ray traversal kernels in Embree provide the best performance in this scenario and they are very easy to integrate into existing applications.

The VRayEmbree helper is a V-Ray implementation of Intel’s Embree raycaster, courtesy of Chaos Group. It is specifically optimized for ray-tracing on Intel CPUs and can reduce render times with V-Ray. Speed-ups of up to 30% have been observed in some scenes.

http://www.spot3d.com/vray/misc/

RailClone 1.4.2 from ItooSoft

railclone 1.4.2
ItooSoft
announced its new version of Railclone 1.4.2. RailClone is a 3ds max plugin for modeling parametric objects based on custom geometry parts. Railclone has a new unique concept of modeling that lets you create very complex and realistic models for ArchViz, Civil Engeneering and Interior design. The software includes a full library of preset models to create Fences, Railings, Barriers, Guardrails, Handrails or Walls. RailClone is not limited to a fixed set of primitives, you can use any geometry from the scene and define your own parametric structures.

The New Features in RailClone 1.4.2 include

- More than 140 new models added to the Library, including Facades, Bleachers, Scaffolds, Parking Canopies, Sidewalks, Curbs, Steet Lights, Theater Seats and Park elements.
- Max 2013 support.
- The object is no longer rebuilt when the spline is selected, only when it is modified.
- The version used to create/edit the Forest object is accessible by Maxscript with the "savedversion" property. This value is updated when saving.
- The installer now supports unattended installation. Use /? in the setup program to see the parameters.

Download RailClone 1.4.2 Lite (free)

http://www.itoosoft.com/railclone/reference/release_notes.php

Happy Digital AutoGrass updated for 3dsmax 2013

Happy Digital updated its new version of Autograss 1.0.3 which supports 3ds max 2013 now. Autograss is a single click solution for creating various kinds of grass for your visual needs. Autograss creates photorealistic grasses that renders in V-Ray for 3ds max. Autograss uses advanced memory management system which allows the computer to use only a fixed amount of RAM no matter any amount of grass you have within your scene. Model a one acre lawn or an entire golf course you are still limited to minimum RAM usage. Its fully multi-threaded which allows you to use all the cores available on your computer. Autograss has realistic grass presets so its very easy to use…just a one click grass solution for V-ray in 3ds max.autograss

http://www.happy-digital.com/autograss/

Bas-Relief 1.0 for 3ds max 2013

base relief
BasRel is a plugin for 3ds max and is an ideal solution for CNC machines which is designed to give a complete solution for creation of high-quality HeightMaps from 3D models or 3D scenes. These reliefs are ideally processed on CNC machines. The algorithm is based on the work of Pildonovak, who wrote a 3D relief compositor for Blender, but the authors have developed the new features and capabilities.

Features include:
- Quick render-time generation of bas-relief with optimized RAM management
- Supports all renderers that can generate Z-Depth data
- Supports simple normalizing of Z data and tone mapping
- Allows overlaying an alpha channel
- Multiple color gradients
- Supports extended parameters for improved results and smooth geometry
- 64-bit support

BasRel is also available for Max 2013

http://buy.3drelief.net/

Mighty Tiles v1.0 for 3ds max 2008-2012

mighty tiles
MightyTiles is a 3D Studio Max (2008 – 2012) plugin that procedurally creates realistic looking tile-based textures, like brick walls, tile floors, parquet, cobblestone pavements, and many more! These tiles are created from photos of single bricks, cobblestones, etc. Just select a set of tiles and MightyTiles creates a high resolution texture for you! During render time MightyTiles sticks them together alternating each tile by a set of adjustable random parameters. This saves you a lot of memory and lets you create huge high resolution textures made of millions of tiles! Forget about tiling artifacts (there are none) and mip-mapping (there is no need of them)!

https://www.zwischendrin.com/en/detail/262

Thinking Particle used in Snow White and The Hutsman

thinking particles

Cebas posted an interview with Paul Hormis who is a 3ds max user. He was interviewed for his work in the recent film "Snow white and the huntsman". Paul and his team used Cebas thinking particles to create some very creative shattering special effect within the film. You can check out the full interview with Paul Hormis at cebas’s site

http://www.cebas.com/index.php?pid=testimonial&tid=83

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