Corona renderer for 3ds max Alpha 4 released

corona render
Corona renderer is an unbaised rendering engine plugin for 3ds max. The new version of Corona Alpha 4 has some nice improvements..read the list below

- New Virtual Frame Buffer, with better design and functionality
- Optional Light portals, for speeding up rendering of scenes with small windows
- Better system of artistic control fakes (selective visibility of objects)
- New robust algorithms for rendering caustics (toy implementation, generally not usable in production):
  -> Bidirectional Path tracing
  -> Vertex Connection and Merging
  -> Light tracing
  -> Progressive Photon Mapping
- Option to autosave renders during and at the end of rendering
- GUI layout for settings and texmaps reworked

Read More : http://corona-renderer.com

Octane Render 1.1 and Octane Max 1.1 released

Octane render
Otoy
released its new version of Unbiased rendering engine Octane render 1.1. The new feature includes :
- Real-time post processing (bloom and glare)
-  New daylight system
-  Importance sampling for HDRI environment textures
-  Shadow catcher
-  Orthographic camera
-  White balance

Check out Octane Render 1.1 new feature Video on youtube :

http://www.youtube.com/watch?v=NtrcGFq5-qc

Read More : http://render.otoy.com/forum/viewtopic.php?f=7&t=28013

automultimatte for 3ds max

automultimatte
The Automultimatte maxscript utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects’ Vray materials and assigns proper values to their Effects ID property.

Read More : http://72.27.230.245/3ds-max/scripts/automultimatte

Free Birch Tree 3d models

Viz-People has released a free package of 18 highly detailed birch trees for 3ds Max and V-Ray that can be used in commercial projects.

birch tree free 3d models

Read More : http://www.viz-people.com/free-stuff/191-newfree-3d-models-trees

Replication for 3ds max

replication
Replication is a clone modifier for shape objects within 3ds max. Replication provides users the ability to create patterns and shapes in a procedural fashion. Users have the ability to adjust shapes at their base object level while maintaining realtime feedback displaying the final results.

Read More : http://jokermartini.com/2013/01/23/replication/

Ornatrix 2.0 released

ornatrix
Mass FX dynamics
 -  Uses the latest Mass FX for speed and stability
 -  Interacts with all 3ds max Mass FX objects

New Interpolation methods
        Added: A new hair from guides interpolation method (segment) that more accurately interpolates hair between two or more guides

Full Vray support
 -  Fine hair rendering
 -  Vray hair shaders
 -  Vray Motion blur
 -  Global Illumination
 -  Area and Soft shadows

New multi-threaded code
 -  HairFromGuides modifier is now multithreaded
 -  HairClustering modifier now uses parallel evaluation (multi-threading)
 -  Mesh from strands modifier now evaluates on multiple threads for cylindrical and
billboard mesh types
 -  Hair curling modifier is now multi-threaded
 -  Length modifier is multi-threaded

Improvements
 -  Added floatable diagram to hair curling modifier
 -  Added: Gravity direction vector for "Ox Dynamics" modifier (X/Y/Z)
 -  In MassFX dynamics when surface/distribution object is present in the simulation the hairs are automatically attached to it at the root, otherwise they remain static/animated by original mesh
 -  Improved hair preservation in MassFX hair by making the spring parameter more sensitive
 -  Added directional gravity option to 2012 and earlier versions of Max (non-MassFX)
 -  OrnaEditGuidesInterface is now accessible in MaxScript with more support and methods
 -  Added edit guides brush options to the maxscript exposure
 -  Added length spinner to Strand Length
 -  Length modifier now has a map channel specifier to be able to work with mapping channels other than 1
 -  Added "base channel" option to Ox Mesh From Strands to allow using a specific base mesh UV channel for each output map channel in the resuling mesh
 -  Hair from guides modifier now respects the UV mapping index specified in modifier UI for distribution map
 
Bug fixes
 -  Fixed: Crash on specifying Use UV in interpolation mode of hair from guides
 -  Fixed: Hair modifier stack not being evaluated above "Face Camera" billboard hair (Mesh from strands). When "Export Guide Mesh" is checked the "Face Camera" option is not applied now.
 -  2013: Re-enabled forces from scene for MassFX
 -  Fixed: A crash when changing strand count during MassFX preview
 -  Removed gravity parameters from MassFX hair simulation, these are configured globally by MassFX panel
 -  Fixed: Planting a new guide crashes Max after quick hair addition
 -  Fixed: Apply strand length to guides and change length fail
 -  Dynamics: changed default swing limit to smaller value,  changed default spring to a higher value, changed dynamics swing limit to use degrees instead of radians
 -  Fixed: Occasional infinite recursion crash in Ox Accurate Raytracer
 -  Fixed: Hair from guides can pass invalid face indices with current distribution mesh causing errors down the pipeline
 -  Fixed: Loading BakedGuides in Max 2013 causes errors with channel names
 -  Fixed: Crash one exit cause by hair clustering modifier
 -  Fixed: Mesh from strands crashing when applied to guide hair
 -  Fixed: Mesh from strands producing bad results and strand propagation modifier is used
 -  Fixed a crash in IHair::ComputeUVs when specifying an invalid mapping channel
 -  Fixed: Crash when collapsing a hair stack which has hair from guides modifier but not at the top of the stack
 -  Fixed bug with dense hair not returning proper hair channel values
 -  Fixed: Billboard hair facing parallel to camera instead of perpendicular
 -  Fixed: Cannot render billboarded hair when not referencing a camera
 -  Numerous other fixes

http://www.ephere.com

Two tone Leaves tree tutorial in 3ds max

leaves gradient
Bertrand Benoit explains us the making of a tip to trunk gradients especially of the leaves of the trees in Autumn. You can see how the Vertex coloring can help us to achieve this effect using 3ds max. Its a simple tutorial on how to vertex paint and apply the appropriate material.

Read More:  http://bertrand-benoit.com/blog/2012/10/09/two-tone-tree/

Terrain plugin for 3ds max

terrainmax
The Terrain plugin for 3DS Max allows you to generate landscapes from real world elevation data in a couple of clicks. The plugin makes use of DEM data that is available freely on-line but instead of you having to locate the right DEM file for your needs, patching them together and importing the data manually our plugin allows you to directly set a latitude and longitude coordinate and the plugin will automatically locate the right data and import it into 3DS Max and generate a mesh to your desired level of detail. You are free to drag the location around and zoom in or out and the plugin will fetch any new data it needs and rebuild the mesh automatically. The data will be stored on your system so future alterations will not require data to be re downloaded. The eleveation data is sampled at 90m intervals and also for the US you can select 30m interval data for even more accurate terrains.

The plugin allows you to color your mesh based on height with a user customizable color table. The sea level can be changed and you have the option to cap the mesh. At any time you can change the mesh density and you can select to use a given vertex budget or set the distance to use between vertices etc.

Another major feature of the plugin is the ability to use Google Earth to generate textures for your terrains (you should have Google Earth Pro if you plan on using the images for commercial use). You can tell the plugin the resolution of the texture you want to apply to your terrain mesh and it will automatically produce the texture for you.

Read More : http://www.west-racing.com

Clouds2Max point clouds import plugin for 3ds max

cloud-2-max
An easy way for importing point clouds into 3DS Max. Features include the ability to combine multiple point clouds in one environment and animation capabilities.
Below is the list of features
- The Cloud2max plugin will allow you to import pointclouds directly into 3ds Max without the need for additional software
    Combine multiple point clouds in one environment
- Create your 3d environment from the laser scan data directly in the 3ds Max interface
- Use the scan as it is, placing additional objects into the scan
- Animate vehicles, characters or other relative items
- Support for Max 2011, 2012 and 2013
- Fast, tactile environment
- Supported formats include .pts and the new E57 standard
- Files are imported and converted to a binary format to load quickly
- Rendering modes include Scanline, Mental Ray and Screen Capture (works very well)
- The view port can support up to 100 million visible points (60 Million points on a 1GB video Card plus points can be loaded into system RAM)
- Modeling from point clouds creates very accurate results
- Multiple clip boxes are supported, allowing for exceptional scene management
- Render with shadows (although there are better, faster methods involving render elements and compositing)

http://www.clouds2max.com/

TurboSmooth Pro – 3ds Max modifier plugin

turbosmooth pro
Turbosmooth Pro
from Marius Silaghi a Romanian 3D Artist. Turbosmooth Pro is a modifier plugin for 3ds max that produces very nice smooth semi-sharp creases to your models. You check out the difference between the standard Turbosmooth modifier which produces ugly creases rather than turbosmooth pro. It also gives you the ability to have linear UVs which help you generate better unwraps and helps the texturing pipeline.

http://www.mariussilaghi.com/products/turbosmooth-pro

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