Pixologic™ in partnership with 3D World™ magazine and Scott Eaton created this wonderful Zbrush Tutorial naming it Body Electric. Zbrush indeed creates real piece of CG ART and you can see the realism achieved to create Body Electric. Follow 3D World’s™ masterclass in sculpting the female form to recreate the July (issue 105) cover star.
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This is a 3 Part Video Tutorial for Making a Vase using Zbrush. It shows you how to go about using the Basic Zbrush modeling tools to create the vase and then further you can explore the Zbrush Possibilities to learn more from the concept and create your own models.
The 3D Clothes making tutorial by Richard Smith demonstrates how to sculpt realistic creases involved in clothing using ZBrush. Richard has covered the basic fundamentals of direction and weights as well as gathering reference. The tutorial documents the entire process for sculpting the jacket of Richard’s latest character, Bad Girl. It is an absolute must-have for anyone wanting to learn how to create more realistic clothing for their characters. You can purchase and download the 43 minutes .mov Clothing Tutorial from gnomonology for $15.
A Simple and nice way to setup the CAR Paint Shader using SoftImage XSI. The tutorial was created by Sandy McPherson demonstrating the tricks involved in generating the complex car paint rendering. Using Softimage XSI and a simple Phong shader combined with some basic render tree setup and the Mental Ray render engine will give professional results comparable to using a 3rd party car shader.
I came across this very talented 3D/CG Artist Eric Maslowski while surfing around and thought of sharing his link. There are a few 3D Tutorials done by him which could prove useful to all so do take a look.
A very nice Blender Tutorial to make the Jaguar MK2. Learn from the Blender expert on how to model, apply materials and use the proper lighting to generate the Real life looking Jaguar Mk2 render results.
A Step by Step Tutorial to use Vray in Rhino 3D. The tutorial teaches you the basic concept required to setup the scene using the HDRI and how to setup proper lighting to get good results.
Download the 210 MB Nude Female Body modeling Tutorial using Zbrush originally from the 3D world Magazine issue #105. A very detailed 10 page Sculpting zbrush tutorial from Scott Eaton that explores how to sculpt an anatomically correct female figure, starting from a lo-res blockmesh, and gradually refining the details of the body.
Modeling a Blanket using 3ds max
Here’s a simple way to model a complex looking Blanket with creases and correctly mapped object which indeed looks harder than you think to model.
I’ve used the normal lofting technique to model it ..look at the shapes below and the path on which these shapes were lofted.
the shapes were drawn with simple Lines and further editing them to the curves that you see. Why 3 different shapes ? Well different parts of the blanket has different curves generated in real life…so with the loft option we have Path Parameters.
Path = 0.0 , Get Shape #1
Path = 16.0 , Get Shape #2
Path = 20.0 , Get Shape #3
Path = 80.0 , Get Shape #3
Path = 84.0 , Get Shape #2
Path = 100, Get Shape#1
The below image shows you the placement of the shapes on the Path
Well..you can adjust your shapes to get better looking creases which suite your scene.
The image below shows you how the mapping will look after texture is applied to it.
Hope it was useful to you…
Good luck modeling
This week The Gnomon Workshop adds to its library of professional production technique dvds with a new title by instructor Tim Jones of Digital Domain. Focusing on the essentials of compositing render passes from a 3D scene, "Multi-Pass Compositing" is a valuable demonstration for 3ds Max users looking to understand and maximize the benefits of this time saving technique. Tim shows how to efficiently control lighting, color, ambient occlusion and more.
Compositing passes is a technique that has been used in visual effects long before the advent of 3ds Max and Fusion – the software used in the tutorial. Photographing passes allowed visual effects artists to isolate elements of a shot, like physical models and sets, and affect their look before combining them together in the final print of the shot.
Tim carefully explains his processes as he had in his other popular titles "Environment Creation for Production" and "Environment Lighting for Production." Like other tutorials in our library, you can purchase "Multi-Pass Compositing" as a DVD or Digital Download. See the DVD description below for more details.