Ryan Lesser tests 3ds Max 2008 and finds great productivity improvements, particularly for those specializing in architectural design, previs and lighting/composition.2008.
"This is now my 11th version of 3ds Max that I have used and one of many that I have reviewed. It is sort of crazy for me to think that these powerful tools have been around for this long and just how much they have changed and improved. As my 3D tool of choice since back when it was called 3d Studio, this software package has seen me through a lot, including my recent projects Rock Band, Guitar Hero and Guitar Hero 2, as well as some fondly remembered projects such as Frequency and Amplitude. Things that my teams and I have struggled with early on are now history and the tools become more and more powerful by the year. Along with tool enhancements, Autodesk has focused these past years on making use of the drastic leaps and bounds that hardware has made in the past three years. This year’s version of 3ds Max has taken on the new moniker of 3ds Max 2008 instead of using the typical "rev" number. This sent warning pings down one of my lead artist’s spine when he found out. He is afraid that "Max," as we all lovingly call it, will just get marginally revved each year with no major accomplishments. If you have read my past reviews, you know that I too am leery of this. While I understand that making major leaps and bounds each year is difficult, there are only so many years you can please the crowd with "speed enhancements." Things are looking good on the horizon, though. The elusive in viewport texture painting and brush-based modeling holes in 3ds Max will soon be resolved, as Autodesk has acquired Skymatter and its Mudbox 3D modeling software."
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