CityTraffic 2.0 released

CityTraffic is a plug-in for 3ds Max which helps to create car traffic flow on the roads and off-roads.
Special road editor and automatic cars setup substantially accelerates preparation of scenes for the simulation of traffic movement.
Huge variety of configurations for each car, whether it is adjustment of a suspension bracket or style of driving, give the ability to create realistic simulation.
Dynamics calculation makes movements on complicated surfaces more realistic, and the artificial intelligent system helps cars to operate independently.

city traffic 2.0

New features in version 2:

New system of building road networks based on splines

Automatic construction of standard intersections

Advanced Artificial Intelligence for Vehicles

More realistic behavior of traffic flow

Increased speed of simulation calculation

Six wheeled vehicle support

Simplified system for cloning vehicles

Simplified and expanded use of traffic lights function

New objects are "speed limiter" "obstacle," "stop line"

Improved parking

Improved suspension dynamics of vehicles

Relinking missing files Maxscript

Nick Moutafis has released a free maxscript which is a value added asset tracking for relinking missing files. The Relinking missing file scripts even searches you hard drive to find where they are located. Most of the common file formats are supported with the relinking missing files maxscript even warns you if you have a duplicate file found. Download and check it out

Read More :
http://www.sinok.gr/relinkmissingfiles/about.html

relink bitmaps

Download V-Ray RT GPU BETA for 3ds max

vray rt gpu
The so expected GPU based rendering tool by Chaos Group is now in public beta. The GPU version of the interactive rendering engine V-Ray RT for 3ds Max allows up to 30 times faster rendering times and real time interaction with the virtual environment within the 3ds Max. After the beta period the V-Ray RT GPU will become part of V-Ray 2.0 to deliver a complete and extremely powerful rendering solution for the demanding requirements of every production pipeline.

The V-Ray RT GPU Beta is open to all current users of V-Ray RT for 3ds Max.
In order to participate in the beta program a separate V-Ray RT GPU license is required.

To keep yourself up-to-date on the GPU loop, check out all the impressive features now available on GPUs and join the beta program:

• Real time interaction within 3dsMax
• Fully integrated within 3dsMax
• Progressive path tracing
• Production ready renders
• Open CL based
• Highly scalable
• Distributed rendering
• Cross-platform rendering
• Real time shading
• Real time lights set-up

How to become a beta tester
Requirements: Be current V-Ray RT for 3ds Max user. If you would like to purchase V-Ray RT license in order to be eligible to beta test V-Ray RT GPU you will automatically receive a special upgrade price to V-Ray 2.0. For more information on V-Ray 2.0 as well as on the upgrade prices and policy please, click here.

Licensing: In order to run V-Ray RT GPU you have to obtain a separate license. Please, read the installation guidelines and follow the procedure carefully.

Installation process:
I. Download and install V-Ray RT GPU beta for 3ds Max. To do that log into our website with the credentials that were provided to you upon your purchase of V-Ray RT Advanced for 3ds Max. Using different credentials will not allow you to download the installation files from the download section of our website.

II. Use the automated system to license your copy of V-Ray RT GPU for 3ds Max.

1. Generate a WBC file
The WIBU Control File (.WBC) is a WIBU specific file that contains information about the number and type of licenses available on a WIBU dongle. It also allows Chaos Group to remotely reprogram a dongle with any number and type of licenses. To generate a WBC file please follow the procedure as follows:
• Make sure the dongle is plugged in and start a license server if it is not already running
• Open a web browser on the same workstation (Internet explorer or Mozilla Firefox for example) and type this into the address bar (this is a regular web site link):
http://localhost:30304/goupgrade
Please type the link exactly as is it and press enter.
• When the "Success" page opens after the operation is done, save the remote context file (context.wbc) by right-clicking on the link and using Save Link As.. / Save Target As…;As…;

2. Log-in to our web site with the credentials that were provided to you upon your purchase of V-Ray RT Advanced for 3ds Max. This is important in order for the system to recognize you as a registered V-Ray RT Advanced for 3dsMax user!

3. Go to http://www.chaosgroup.com/en/2/uploadWBCFile.html

4. In the first field provide a valid e-mail address for you to receive a file with extension ".rtu" that you need to reprogram the dongle with the additional V-Ray RT GPU for 3dsMax licenses

5. Browse and select the context.wbc file that was previously generated. Click upload

6. Once the system processes your request you will receive an e-mail with an ".rtu" file attached.
Please bear in mind that we have to process an enormous amount of requests, so you may have to wait up to 48 hours for us to process your request

7. Save the ".rtu" file

8. Make sure that the dongle, for which the WBC file was generated, is plugged in and the WIBU drivers are installed

9. Double click on the ".rtu" file.

The V-Ray RT GPU for 3ds Max licenses will be added to the dongle. The number of V-Ray RT GPU for 3ds Max licenses added to the dongle will be the respected amount as the number of V-Ray RT Advanced for 3ds Max licenses that are currently on the dongle.

System Requirements
Minimum Requirements:
Processor: Pentium IV or equivalent with SSE2 support
RAM: 2 GB
Operating system: Windows XP Professional
3ds Max: version 2008 or higher
USB port (required for dongle)
TCP/IP: IPv4 required
GPU: nVidia 200-series (e.g. nVidia GeForce 285) with 512 MB VRAM
GPU drivers: version 197

Recommended Requirements:
Processor: Intel or AMD processor with 64-bit support
RAM: 8 GB
Operating system: Windows XP Professional 64-bit
3ds Max: version 2009 or higher
USB port (required for dongle)
TCP/IP: IPv4 required
GPU: nVidia Fermi series (e.g. nVidia GeForce 480) with 1.5 GB VRAM
GPU drivers: version 258

V-Ray RT GPU Limitations:
1. Procedural textures are not supported (only bitmaps are).
2. VRayBlendMtl and VRay2SidedMtl materials are currently not supported.
3. VRayProxy objects are not yet supported.
4. Camera vignetting, distortion and shift are currently not supported (however DOF is supported).
5. Not all light parameters are supported yet (e.g. affect diffuse/specular/reflections, portal lights and some others).

Download free Cabinet Wardrobe Designs

wardrobe designwardrobe designwardrobe designwardrobe design

Mr.Furniture added a few new free Cabinet Wardrobe Designs in 3ds max 2009 file format. The models have mental ray materials already applied which you can merge directly in your Interior Renders.

Cabinet Wardrobe Designs

Phoenix Fluid Dynamics released

phoenix FD
Chaos Group
officially announced the release of their new Fluid Dynamics plugin Phoenix FD plugin for 3ds Max. A unique approach was taken when developing the Phoenix FD simulation core. Aggressive internal optimizations allow for reduced calculation times while keeping the whole simulation physically accurate. This allows some additional processes like pressure decay, thermal radiation cooling and mass-temperature relation to be simulated.. Chaos Group are also offering promotional pricing until September 10th.

Read More…

Free Waterfall Model for 3ds max

waterfall 3ds max
I just created a waterfall model for 3ds max for my commercial work but thought of sharing it with everyone..please note that it is a 3ds max 2009 scene and materials are created with use with mental ray rendering engine…apart from this do sell nor redistribute this model..it is for your personal use only. Download the waterfall and have fun..

Download Waterfall 3ds max scene

for
Home office furniture

iCube R&D released iGrass for 3ds max

igrass
iCube released its new collection of iGrass models. This collection consists of 30 types of different grass and field plant models. This collection also includes preconfigured scenes which is designed to work with Multiscatter and allows you to create more realistic scenes to save your time.

Read More…

Celebrate 3DS Max’s 20th anniversary

autodesk

Autodesk celebrates its 3ds Max’s 20th anniversary. Check out the baby 3D studio started and till date 3ds max 2011. Autodesk opened the new doors of the its website to celebrate the 20th anniversary of 3d studio max. Check out the timeline involved in the development done in the past 20 years with images from its first 3d studio software and with interviews.

Read more…

R|Shader Collection for 3ds max : MR, Vray, FR and Brazil Shaders

rshader 3ds max shader collection

The Newly releasing R|shaders is a powerful Shader collection for 3ds max. It is compatible with scanline render, Mental Ray and all the other 3rd party engine like FinalRender, VRay and Brazil R/S. It will include shaders like : Asphalt, Rock, Metal, Glass, Snow, Ice, Water, Ocean, XRay, Grass, Mud, Terra, Rusty, Tiler, Concrete, Skin, Car Paint, Velvet, Lava, Plastic, Diamond, Gold, Corallo, Marble, Car shaders, Wet Shader, Trees wood, etc. It can be purchased by volumes.You can pre-order and get a discount on your purchases.

Read More..

Max2AE : Bridge between 3ds max and After Effects

max2ae

Its time to Integrate 3D Studio MAX and After effects with easy with Max2AE. MAX2AE is a full featured plugin for 3ds MAX (6, 7, 8, 9, 2008 and 2009) and higher that bridges the gap between MAX and After Effects (6.5, 7.0 and CS3). Finally an easy, accurate and highly efficient way to integrate After Effects elements into your MAX renders, matching all aspects and parameters of Max cameras, lights and objects.

Read More..

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