3DS MAX (2013) development updates

Ken Pimentel has posted some info that features the upcoming future release of 3ds max 2013 developments. Among the highlights, the post mentions that Autodesk has hired once again Oleg Bayborodin, the original author of Particle Flow, to research and develop new Particle Flow capabilities for Max and integrate it with XBR’s unified physics system.
Ken personally is super pleased with this initiative and there will be consequences based on the priorities we see in it. Of course, we don’t use just this tool to drive our agenda, but it is something that helps us make decisions about what you want. It’s not just about features, we actually focused on the “Small Annoying Things” forum and tackled about 15 of the highest priorities.
http://www.youtube.com/watch?v=jBhMPm9HtPc&feature=youtu.be







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